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Force quit in basilisk ii1/27/2024 ![]() * Choose 'Shut Down' from the Special menu. * Rename the copy of 'AutoQuit' to 'Finder'. * Mount the AutoQuit disk image, and copy the file 'AutoQuit'into the System Folder. * Choose 'Empty Trash' from the Special menu. * Mount the original disk image with the application, and open the System Folderon it. * In the Finder, select the icon of the application,and choose the "Set Startup." command from the Special menu. * Install an application on this disk image, and verify thatit works properly. * Create a bootable system disk image containing System 6.0.8or earlier. * Download and unzip AutoQuit, to get the AutoQuit diskimage. You use it by settingan application to be the Start Up application of abootable disk, and then replacing the Finder withAutoQuit, so that AutoQuit is run when the applicationquits. You can save these extra steps by replacing the Finder on theboot disk image with the file 'AutoQuit'.Now quitting from 'Continuum' will automatically 'Shut Down'and quit Mini vMac.ĪutoQuit is just a simple program that immediately shuts downa Macintosh, and, when running inside Mini vMac,tells Mini vMac to quit. Now booting from this disk image will launchthe program 'Continuum' directly, skipping the Finder.īut when you quit from 'Continuum', you still end up back inthe Finder, where you have to 'Shut Down' and quit Mini vMac. You can save one step if you prepare a boot disk image thatcontains 'Continuum', and set the 'Start Up' application tothe game. This brings you back to the Finder,where you can choose the 'Shut Down' command, and then youcan safely quit Mini vMac. When you're done,you quit from 'Continuum'. From there you can launch anapplication, such as the game 'Continuum'. The basic way to use Mini vMac is to open a boot disk image,which brings up the Finder. For applicationsthat require System 7, you can use AutQuit7. AutoQuit will work with all systems prior toSystem 7, when not using MultiFinder. That being said, most people would consider the presentation stark by modern standards and anyone who takes the time to actually learn how to use their software would find the features skimpy.Autoquit-1.1.1.zip( info)a zipped hfs disk image and checksum file.The disk image can be mounted with Mini vMac.Includes source code.ĪutoQuit assists in 'wrapping' an application for the Mac Plus,so that you can use it with Mini vMac more as you would anative application for your machine. It also addressed the needs of most home and home office users, even considered in the current context. My favourite example are early versions of Clarisworks, where a stripped down installation could fit on a single floppy disk while offering a word processor, spreadsheet, database, paint program, vector illustration, and telecommunications software. I am not saying that bloat is always a good thing and I appreciate how much developers of the past could do so much with so little. When it improves accessibility and functionality, this "bloat" is a good thing. More features means more code and associated data, while optimization tends to focus upon speed at the expense of size. This virtually always produces a noticeably larger program. Modern software tends to support more languages and regional variations in how data (numbers, time, etc.) are represented. Other aspects of software will also influence its growth. Since people tend to notice the visual quality of software, whether it enhances the software or is pure cosmetics, it is not necessarily a bad thing. We shouldn't be surprised by Photoshop being 310 times larger. Software also tends to incorporate more graphical elements these days, thus adding more bulk. A graphics resource in a modern application can use an additional 4 to 32 times more memory just for colour. Even though Macintosh computers have always been known for their graphical interfaces and use in publishing, user interface elements did not always exploit increased colour depth in the early 1990's. Some of that bloat is legitimate, or at least dictated by consumer expectations.Ĭonsider graphics resources: modern screens typically 9 to 16 times as many pixels per square inch.
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